![]() Void Wisp: A New Foundation for Operator/Warframe Synergyĭealing damage with any Operator ability or inflicting a Void Status proc creates a wisp of Void energy that can be picked up by your Operator or Warframe. While Operators being fun to use is nice and all, there need to be more reasons for us to use their abilities. All of the utility Operators offer is through their abilities, thus using their abilities should feel good. ![]() You pop into Operator, burn through your energy in a big show of fluid ability spam, then clean up the mess with your Warframe. Enhancing the gameplay of chaining multiple Operator abilities together will hopefully encourage using Operators as an active utility ability for Warframes. There are currently noticeable pauses in gameplay momentum whenever you use Operator abilities in sequence. The reason for emphasis on ability combinations is to double down on having quick, spammy usage of Operators be as fluid as possible. If a Focus Way adds an effect to Void Blast it will automatically work with doubled range from a Void Dash into a Void Blast. Due to the ability combinations all working as extensions of the core abilities, any augment made to the core abilities would also augment the ability combinations. The five core abilities are the things that can be augmented by a Focus Way. Retain some momentum into the Void Glide. Once you hit the ground you Void Blast with 100% more range. If you Void Punch while in Void Mode while Void Gliding you will quickly descend. Void Blast while Void Cloak while Void Glide: No movement speed penalty to the Void Glide, increased energy drain. The second part of this suggestion is to add ability “combos” between each of the tools Operators have.Ĭonsumes energy per second while gliding. This is not saying that Operators should actually be as powerful as Warframes, but that their gameplay should retain the feel and fluidity of the rest of the game. Operators should retain elements of the Warframe power fantasy, you should not feel as though you are nerfing yourself when you use the Operator. ![]() We already basically use an infinite wall latch during the prologues, so it only makes sense to get that tool. Of course these things would have a different flair, but the gameplay should be similar. So, the first suggestion is giving Operators some tools Warframes got with Parkour 2.0, Aim Glide and Wall Latch. They have some powerful aspects but when compared to the combat of Warframes it feels jittery. While these three abilities do have some natural synergies between them, for the most part they don’t have much interaction with each other.Ī large issue I find with Operator gameplay now is that they feel so clunky to use. Also aim to enhance the foundation ability set for better Operator/Warframe synergy and Focus Way customization.Īs it stands Operators have three ability mechanics Void Dash, Void Cloak, and Void Blast. The Goal: To give a fully featured and consistent move set for Operators that makes using your Operator as a utility more enjoyable.
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